During Google Developer Days Europe in Cracow, Poland I’ve tried Flutter SDK. Should you do the same?
After we’ve dealt with setting up the server and the client, there’s one last thing to do in order to make the game smooth: how to compensate lags between them.
There is a lot of information recently about Kotlin, what it is, how better it is from Java, should you move to Kotlin, who created it and above all that Google officially support it since I/O 2017. You can easily find materials teaching you all great features Kotlin has. But
Now that we have the server ready, we can start working on the client side. Soon we will finally be able to actually play our game over the network!
Spending summer in the city? Enjoy warm days combining the pleasant and the useful!
In the previous part of the series, we’ve implemented an offline game and got ourselves ready to tackle the multiplayer. This time we’ll get our hands dirty fleshing out the server part.
We all know that immutability is GOOD. But should we use it everywhere by default? Let’s show it on the basis of a distinction between Entities and Value Objects.
Developing smooth multiplayer action games was always somewhat baffling to me. How should I split client-server responsibilities and make up for network latencies so that game action seems instant? I wanted to find answers to those questions and if they spark your curiosity too, read on!
Mike Bland, former Google employee shared the story about implementing automated testing adoption at Google, combining it with his personal flashbacks from that time.
You know what they say: “you’re the average of the five people you spend the most time with”. No matter if it’s true or not, choose your people wisely and most of all – go out and explore!
Are you ready for another batch of top tech events in the city? No matter if you are a novelty-seeker or not, it’s good to go out of your comfort zone from time to time. So go out and explore!
Recently I had to implement swipe to delete function. As is often the case, sometimes you need to enhance the functionality in the application using 3rd party libraries. This is what happened.