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Results for category: Back-end close

Testing Java/Kotlin code with Spock

Read about the best Spock’s features to learn how to smoothly test Java/Kotlin applications in a more expressive and readable manner.

Messaging Patterns implemented with SQS and SNS

In the first two parts of the series about messaging (1 , 2) I made a certain inventory of concepts. Now, I am about to mix them up and show the usage with the help of SNS <-> SQS implementations.

Messaging Patterns to know in Microservices – part II

Nowadays, we all create microservices and more and more often we use asynchronous communication. In the first article from the series, I wrote about message construction and messaging channels. Here, I will focus on message routing and endpoints.

Messaging Patterns to know in Microservices – part I

Nowadays, we all create microservices and more and more often we use asynchronous communication. In this article, I will try to identify the individual elements of such a messaging system and their roles. In the first part I will focus on message construction and messaging channels.

9 reasons why terraform is a pain, and 1 why you should still care

Working with Terraform can be difficult and cumbersome, but it’s still worth it.

Anonymizing logs for GDPR using Logback pattern layout

Logs are usually super useful, but they can also be a trap in a GDPR world. Effective ways of anonymizing them might become in handy.

Consumer driven contracts – is it worth it?

In the world of microservices testing is difficult.

How to improve the quality of your PHP code? Part 3 – End-to-end / integration testing

In the final part of our series, it’s time to set up end-to-end / integration testing environment & ensure that we’re ready to check the quality of our work.

How to improve the quality of your PHP code? Part 2 – Unit testing

Improve your PHP Code - Unit Testing

In the previous part of “How to improve my PHP code?” we set up some automated tools to automatically review our code. That’s helpful, but it doesn’t really give us any impression on how our code meets the business requirements. We now need to create tests specific to our code’s

How to improve the quality of your PHP code? Part 1 – Automated tools

Improve your PHP Code

Let’s be honest. PHP has a very bad press when it comes to code quality. By reading this series of articles, you will learn how to improve the quality of your PHP code.

Developing Lag Compensated Multiplayer Game, pt. 4: The Lag Compensation

How to lag compensate java/libgdx game

After we’ve dealt with setting up the server and the client, there’s one last thing to do in order to make the game smooth: how to compensate lags between them.

Developing Lag Compensated Multiplayer Game, pt. 3: The Client

Lag Compensated Games part 3

Now that we have the server ready, we can start working on the client side. Soon we will finally be able to actually play our game over the network!